Cycling and the City
Helping Uppsala Municipality Increase the Usage of Central Station Bike Garage
Helping Uppsala Municipality Increase the Usage of Central Station Bike Garage
In 2023, as part of my master's class we had a project to help Uppsala municipality understand the reason behind the low usage of the bike garage at the city's central station.
After local media questioned the worth of the 45 million SEK investment, our team of 5 took a service design approach to incentivize usage, improve the biker experience, and align our stakeholder's expectations to a user-centric solution.
MY ROLE
Service Designer and User Researcher
TEAM MEMBERS
Bojana N.
Caroline E.
Lena R.
Saina S.
Samantha K.
Bottom line – the garage isn’t being used at its intended capacity.
Why? Our ethnographic research uncovered two key barriers:
Low awareness. Many commuters simply don’t know it exists.
Low motivation. Those who do know about it prefer the outdoor racks because they’re easier to reach and feel safer because of better lighting (and perceived sense of security against bike theft or assault)
When we spoke with cyclists and garage staff, a few more insights emerged:
Access barriers. The garage doors won't open on their own, which makes getting inside confusing. An app is needed to do this simple task.
Payment confusion. After making it in, users where even more confused about the garage rules and what payment plan applied to them.
Unpaid long-term parking. After running interviews, the staff report that some riders treat the garage like free long-term storage, without payment because of the confusing rules and difficult to use app.
As a team, we concluded that an app-based access system wasn’t what users needed; in fact, it was one of those times that technology gets in the way of the user.
But simply removing the app wasn’t an option. The municipality had already invested 47 million SEK and commuters still need this service at some capacity.
Commuters arriving in Uppsala by train often have only two ways to reach their final destination: walking or taking the bus, since scooters and bikes aren’t allowed on board.
Uppsala doesn’t have a scooter service like other cities; it’s primarily characterized by its bike-friendly layout. This inspired us to transform an underused, spacious garage into a hub where people can rent bikes for the final leg of their journey.
Here’s how it works in a nutshell: rentable bikes are stored inside the garage; users choose a payment plan, and return them to the garage at the end of the day.
Our holistic concept offers commuters options that best meet their needs and gives the municipality a way to better utilize its investment by encouraging proper parking habits.
Ideation
We applied repeated convergent and divergent thinking to develop a solution that addresses the garage’s problems while meeting the course requirements and it was harder than we expected.
In hindsight, we spent too much time on ideation instead of moving on to prototyping. We rejected several ideas based on secondary research and our own assumptions rather than testing them, since we didn’t yet see them as viable.
Prototype
App
We created paper sketches and a clickable low-fidelity prototype for the bike-sharing solution. It included the basic functionalities to rent or return a bike, purchase a subscription and temporarily lock the bike when the user reached a destination. We chose low fidelity so we could focus user testing on the flow, concept and functionality rather than aesthetics.
Zoned Parking
To simulate the zoning concept for the parking area at Central Station, including the bicycle garage and the outside racks we used the lab room and physical props to explore different signage options. The role play method was a valuable learning experience: it let us try new prototyping techniques, collaborate in a realistic setting and have fun imagining the future space.
User Testing
To test our proposed solution we created a three part testing process consisting of evaluating the proposed concept of implementing a bike sharing service through a survey, user testing of the low-fidelity prototype, and evaluating the idea of dividing the area into different zones by role-playing.
Survey
We surveyed commuters to Uppsala, selected by convenience and snowball sampling. The survey gathered contextual data about their commutes and estimated acceptance rates. We conducted a thematic analysis of the open-ended responses. Most participants said they weren’t interested in bike sharing due to previous experiences with high fees, reluctance to pay extra on top of SL/UL tickets, long end-destination distances or simply preferring to walk (Appendix H). Rather than abandon the idea, we used these insights to identify critical success factors for the service.
Low-Fidelity Prototype Testing
We ran task-based user tests with think-aloud protocols and follow-up questions, using a convenience sample. We conducted an affinity diagram analysis to surface usability issues and improve the app flow. Users generally found the app’s core functions acceptable but suggested improvements to the home screen and copy. Interestingly, they brought a mental model of flexible pick-up/drop-off locations and pay-per-hour pricing—different from our fixed-location, subscription-based proposal.
Role-Playing the Zoning Concept
We set up the HCI lab with physical props to simulate three distinct parking zones and test different signage designs. Four participants each “parked” a chair (our stand‑in for a bike) according to how long they’d be away from Uppsala, with a countdown ticking down to their train’s departure to introduce a bit of urgency. After they completed their tasks, we talked through their choices and how what cues helped them in take decisions. Although the goal wasn’t to predict real‑world behavior, the exercise gave us valuable insights into their thought processes and let us experiment with a new method.
What stood out was how clear information empowers people to make informed decisions: participants relied on multiple cues such as signage, ground markings and the countdown to pick the most suitable zone. We also noticed that small details can easily be misread, so every element of the setup must be carefully planned. Ultimately, our hope is that, by providing the right tools, we can give people a genuine chance to do the right thing.
LEARNINGS
Importance of low-fidelity prototyping and early testing
Stakeholder management
How to try out new methods, such as physical prototyping and role-play scenarios for testing non-digital concepts
Building an understanding of service design and systems thinking
The solution is not perfect yet; it needs several iterations and proper market research. The main areas of improvement are:
CONTENT DESIGN & UX WRITING
We need to improve our content design and UX writing skills to explain the concept more clearly.
PRICING & PARTNERSHIPS
Based on the survey results, people aren’t willing to pay extra beyond the train ticket and the Uppsala city pass. We suggest collaborating with the city’s transportation division so they can treat the bike‑sharing service as part of public transport and include it in existing commuter tickets.
PROTOTYPE & TESTING
The app needs more iterations and testing to address the mental‑model problem we identified. During the last round of user testing, we noticed that the city map in the background nudged people toward traditional transport‑share assumptions – where users pick up at any point, drop off anywhere, and their ride ends. However, our objective is to return the bikes to the central station.
This new mechanic challenges the existing mental model for all participants. One question for further reflection is: should we adopt the current mental model or continue to challenge it?